![]() ![]() Character progression is strictly tied to items instead of gaining XP, so there's no benefit to farming, aside from gaining coins and items.The sense of exploration is heightened greatly thanks to the size of the world. That's a big change, as it lets you not fully commit to a jump direction and also allows you to do some nice platforming tricks. Jumping feels stiff at first, but you get used to it rather quickly, and unlike before, you can control the direction of your jump at the apex. That is mostly evident in the combat, where the protagonist's main weapon is an upgradeable whip that can only lash out horizontally, even though that means you can hit anyone in close proximity above you. The other thing to note is that the mythology cues are more focused this time around, with Norse mythology being used as the basis for the creatures of Eg-Lana, as opposed to the equal melting pot of mythologies in the first title.From the outset, La-Mulana 2 is more of a classic Metroidvania title.
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